Open Access Journal

ISSN : 2394 - 6849 (Online)

International Journal of Engineering Research in Electronics and Communication Engineering(IJERECE)

Monthly Journal for Electronics and Communication Engineering

Open Access Journal

International Journal of Engineering Research in Electronics and Communication Engineering(IJERECE)

Monthly Journal for Electronics and Communication Engineering

ISSN : 2394-6849 (Online)

Immersive Virtual Tour of Difficult Terrain Based On Virtual Reality

Author : Kanika Sharma 1 V A Velvizhi 2

Date of Publication :7th May 2016

Abstract: Virtual Reality can be referred to as immersive multimedia or computer simulated life , replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world[2]. Virtual reality artificially relates sensory experiences, which can include sight, hearing, touch and smell [6]. The simulated environment can be similar to the real world in order to create a lifelike experience for example, in simulations for pilot or combat training or it differs significantly from reality, such as in VR games [4]. The proposed solution stands on virtual reality, for providing a virtual tour of a mine. Cardboard, an easily affordable gadget which enables virtual reality for the headset, is used for this purpose. Software magic takes over, then. The software splits the screen into a right and left pane, one for each eye. The effect is a stereoscopic image that completely fills the field of vision, and immerses into a virtual world.

Reference :

  1. [1] Adi M N, Roberts D J,“The Use of Online Virtual Environments to Assess the Appeal of Interactive Elements within Buildings” Institute of Electrical and Electronics Engineers (IEEE), 4-6 Oct 2011, PP. 189-196.

    [2] Balet, O Luga, H Duthen, Y Caubet R“A platform for virtual prototyping and maintenance tests”, Institute of Electrical and Electronics Engineers (IEEE), 5-6 June 2011, PP. 39 – 47.

    [3] Bierbaum A, Just C, Hartling P, Meinert K, Baker A, Cruz-Neira C, "VR Juggler: a virtual platform for virtual reality application development",Institute of Electrical and Electronics Engineers (IEEE),17 March 2001, PP.89-96 [4]/http://www.math.uwaterloo.ca/~rwoldfor/students/HuiZ hao/essay.pdf

    [5] Just C, Meinert K, Bierbaum A, Hartling P, "Open source virtual reality",Institute of Electrical and Electronics Engineers(IEEE) , 2002,PP.303-396.

    [6] Kleven N F, Prasolova-Forland E, Fominykh M, Hansen A “Training nurses and educating the public using a virtual operating room with Oculus rift”, Institute of Electrical and Electronics Engineers (IEEE), 9-12 December. 2014, PP. 206 - 213.

    [7] Kourogi, M, Kurata T, Sakaue K, Muraoka Y, “A panorama-based technique for annotation overlay and its real-time implementation”Institute of Electrical and Electronics Engineers (IEEE), 30-02 Aug 2002 PP. 657 – 660.

    [8] KRiva, Giuseppe, Gaggioli, Andrea, Villani, Daniela, Preziosa, Alessandra, Morganti F, Corsi Riccardo, Faletti Gianluca,Vezzadini Luca, "A Free, Open-Source Virtual Reality Platform for the Rehabilitation of Cognitive and Psychological Disorders", Institute of Electrical and Electronics Engineers (IEEE), 27-29 Sept. 2007,PP.159- 163.

    [9] Kuang Yang, NanChang, Jiang Jie , Shen Haihui“Study on the Virtual Natural Landscape Walkthrough by Using Unity 3D”Computational and Information Sciences (ICCIS), 19-20 March 2011, PP. 235 - 238.

    [10] Lange, B, Koenig. S, McConnell, E, Chang, C,“Interactive game-based rehabilitation using the Microsoft Kinect”Institute of Electrical and Electronics Engineers (IEEE), 4-8 March 2012,PP.171-172.


Recent Article